

This shader over here is the default shader, and I won't be using it. Once you click on the template, it creates a new shader. Toolbag provides preset, export, and import options when dealing with pre-made or reusable materials created in Toolbag. I'm going to use the Dota 2 Template, which is the default template for Toolbag. If you're new to Toolbag, I would use one of these two depending on the engine that you plan on exporting your model to. 396 Share 10K views 1 year ago Substance Designer A tutorial showing how to light and render Substance Material files with Marmoset Toolbag 4. Most of these apply to Quixel materials, but there are a few here that I use quite often, including the Dota 2 Template and the Unreal 4 Template. With that in mind, let's go over here to our shader menu and look at the Presets that Toolbag gives us so that we can set up our materials properly. Toolbag doesn't apply UV mapping to your models, so for your materials to take effect correctly in Toolbag, you'll have to have all your UV mapping and coordinates applied in a 3D program before importing into Toolbag. Browse the library below to find a number of excellent shaders created by our community. They empower you to add extra functionality, speed up your workflow and create nifty special effects.

Next, we'll look at how to apply materials to a model that you've imported into Toolbag. Installation Instructions Custom Shaders Custom shaders are user-created, downloadable extensions to Toolbag ’s material system.
